Pilgrims can also have specific pieces of Lore associated with them, reflecting their unique abilities and talents.
Adding a Lore to a character costs 20 Supplies. The total number of Lore terms on a single character at this stage cannot exceed 3.
The Lore available at creation is grouped below by category. Full definitions are held in the Book of Lore — the canonical home for every term — and this page is the “what you can pick at creation” filter that links to them.
Combat: Blade Master, Born Leader, Fated, Fell-Handed, Fling, Hammerhand, Stonewill, Parry, Precision, Quick Draw, Reckless, Sharpshooter, Warrior, Tough, Stalker
Mobility: Dash, Flight, Ghost, Swift
Defensive: Bulwark, Guardian, Longsuffering, Steadfast
Utility: Healer, Starsight, Spotter, Scrambler, Skirmisher
Terms on this page
- Blade Master
- Denies a foe's Group Assault bonus.
- Born Leader
- When this Character is the Leader, allies within 6" may use their Valour for any check that calls upon it.
- Bulwark
- All Fire Deeds directed against allies within 1" are automatically directed against this character instead.
- Dash
- Once per Trial, a Move Deed may be taken freely.
- Fated
- Once per Trial, reroll one die. Must accept the second result.
- Fell-Handed
- +1 Might on Assault Deeds when the only allied character in base contact with the target.
- Flight
- May move out of an Assault freely and is never considered Engaged.
- Fling
- When winning an Assault, may push the opponent up to 4" rather than 2".
- Ghost
- May deploy, before the start of a Trial, anywhere on the board, provided not within 12" of an enemy.
- Guardian
- Once per Trial, when an allied character within 6" has an opponent move into Assault range, this character may immediately spend up to three Deeds to intercept them, and begin an Assault if it has a Deed available once in base contact. Cannot use if Tired.
- Hammerhand
- Always counts as carrying a Hand Weapon, even when unarmed.
- Healer
- Once per Trial, spend a Use Deed to restore 3 Endurance or remove one Status from an allied Character in base contact.
- Longsuffering
- Once per Trial, when this character takes damage that would cause the Knocked Down status, ignore it.
- Parry
- Once per Trial, deny all damage from one Assault or Fire Deed. Declare before dice are rolled.
- Precision
- +1 damage against rivals without the Tired status.
- Quick Draw
- Once per Trial, a Fire Deed does not end the Act.
- Reckless
- +1 Might and −1 Ward in Assault.
- Scrambler
- Climb Deed costs 1 and has no limit per Act.
- Sharpshooter
- Ignore Cover penalties on Fire Deeds.
- Skirmisher
- Ignores penalties from Difficult Ground.
- Spotter
- Allied Characters within 3" may use this Character's Sight for Fire Deeds.
- Stalker
- May target Hidden characters with Fire Deeds as normal.
- Starsight
- Extend the character's Sight by +3" on top of the Trial's default.
- Steadfast
- This character cannot be pushed or moved involuntarily by any means.
- Stonewill
- When this Character fails their first Panic check of the Trial, ignore it.
- Supplies
- The point-buy currency for building an Oathband: 600 total, spent on characters (50 each), then abilities and equipment. (→ Recruitment)
- Swift
- Improve Pace by +1.
- Tough
- +1 Ward on top of equipped Armour Ward bonus.
- Warrior
- No Pace penalty for wearing Armour.